Thursday, February 7, 2013

Gaming


"What do I think about gaming in the classroom?"


As we see games everywhere, they are in classroom, too. I believe these games meet standards-based academic content and 21st century thinking skills at the same time. These games create an efficient and fun environment for learning experiments.  Moreover, they provide students communication, collaboration, problem solving, and even thinking in a different way. Maybe, the most important feature of game-based learning is supporting experiential learning. Plan formulation and strategic thinking are also other good qualities of some of games.


Describing at least 3 of the gaming/simulation/VR sites you explored


Math millionaire (Game) http://www.gameclassroom.com/


It looks like the TV program named who wants to be a millionaire. The rules, and appearance of the screen are almost like the TV program. There are some math questions. After choosing a choice, it asks if  I am sure about my answer just like the TV show. I have the rights to wildcard that are 50% chance, phone calling, taking just 500, and asking audiences just like the TV show. By answering them correctly, gamers get money. If I chose the wrong answer, it says “Sorry! That was the wrong answer” Then, I get the check as much as I earned, and leave. There high level of this game, too. There are also logic games and word problems in this website. They are like an essay quiz in math class. For instance, one of the questions was “Terry solved 5 puzzles. Naomi solved more 78 than Terry. Then, how many puzzles did Naomi solve”? They vary levels.


Planet Dinasour (Simulation) http://www.bbc.co.uk/programmes/b014m55k/features/planet-dinosaur-game


There was science fictional back ground music in this simulation. It was a little bit scaring for me. With this simulation, people can grow their own dinosaur and watch it explore and flourish in its environment. People should make their own dinosaur collection roared by unlocking dinosaurs, plants and objects for their environment. Before starting the simulation, navigation seem on the screen to introduce what the symbols mean in the simulation. Then, there was a tutorial. To start the game, dropping dinosaur into the world should be done. When I did it, I got a feedback saying “Excellent” with a new duty’s instructions. Then, I fed it by a fish. By feeding it, it grew. After that, I got another feedback saying “Well done!” with an another new duty. With these achievements I would unlock new things throughout Planet Dinosaur like growing new dinosaurs. However, some kinds of dinosaurs took more time than others. I also had to choose a habitat which includes sufficient foods depending on the dinosaurs’ kinds. I got a feedback saying “Your dinosaur doesn’t like this place. Therefore, I needed to find another habitat that which is fit to the kind of my new dinosaur.


 


Virtual Cell (VR) http://vcell.ndsu.nodak.edu/animations/


With this website, learners get a first look, advanced look, and flash movies about cells’ activities depending on their levels. These activities are ATP synthase, protein trafficking, electron transportation chain, protein recycling, insulin signaling, mitosis, regulated secretion, and something like that.  First look base on 3d pictures. Advanced look includes more expanded of first look with detailed information. As for flash movies, they are really cool. They give a general information about the topic first. Then, announcer explains the each elements of the biological action through showing a moving 3D picture of them. I watched the photo-synthesis flash move. It was really cool. I watched the each steps of photo-synthesis. I saw the all elements running in this biological action in moving 3D pictures like ATP transferring in a photo-synthesis. Instead of imagining how these biological actions occurs, these flash movies give us a really helpful understanding


Explaining the benefits that sites such as the ones I explored offer in educational environments


The game named math millionaire is a really good game to allow students to demonstrate themselves about what they leant until now. Authors from the In 2011 Horizon Report K-12 says “The students then take interactive quizzes to demonstrate then knowledge they have gained” (Johnson, Adams, and Haywood, 2011, pg. 20, para. 5) I would like to talk about other perspective of the game named math millionaire. It is really proper not only make learners to play it but also make them to design the game. In 2011 Horizon Report K-12, authors states that “One way to engage students with educational gaming is to give them a hand in designing games….The idea behind the challenge was that it would be build both critical-thinking and creative design skills.” (Johnson, Adams, and Haywood, 2011, pg. 18, para. 5). This game gives instant feedback by giving a chance to earn money and facing a failure. They are important because these provide experiment to learners. From 2011 Horizon Report K-12, writers state that “Proponents also underscore the productive role of play, which allows for experimentation, the exploration of identities, and even failure.” (Johnson, Adams, and Haywood, 2011, pg 18, para. 3)

Even though Simulations are used in Hollywood and surgeries, it is also very good educational material. In the simulation named Planet dinosaur, it was not a gesture-based simulation but it teaches the learners how to grow/evolve of dinosaurs. In the 2011 Horizon Report, authors alleges “Continued experimentation in the development of AR simulations, games, texts, and situated information bode well for the expansion of AR in higher education learning in the coming year.( Johnson, Smith, Willis, Levine, and Haywood, 2011, pg. 18, para 2). In the article named Virtual Reality/Simulations, Strangman and Hall state that” Computer simulations and virtual reality offer students the unique opportunity of experiencing and exploring a broad range of environments, objects, and phenomena within the walls of the classroom. Students can observe and manipulate normally inaccessible objects, variables, and processes in real-time.” (Strangman and Hall, 2009, para.5). As it is highlighted in the article, this simulation is a good educational source to help teach K-12 students about Lives of Dinosaurs because learners cannot observe a dinosaurs life in reality as known.

As for VRs, I would like to mention about Virtual Cells as I explored it. VR may be used in terms of enhancing, motivating and simulating students; understanding of certain events, especially those for which the traditional notion of instructional learning have proven inappropriate or difficult. In the article named Virtual Reality/Simulations, Strangman and Hall  state that “Virtual reality is a technology that allows students to explore and manipulate computer-generated, 3-dimensional, multimedia environments in real time.” (Strangman and Hall, 2009, para.3) Therefore, I think Virtual Reality technology in education opens a door to learners to teach them topics in a style of interaction in order to develop understanding more proper mental models of complex systems and processes. I explored the photo-synthesis with 3D pictures and flash videos from the VR named Virtual Cells. Biology is one of those difficult topics that traditional notion of instructional learning have proven inappropriate.  It involves enriched teaching materials like VR because they are mostly about micro things and processes we cannot watch or afford in daily life. This technology is already used in training and simulation. I believe it will also make a difference to education as we know it during the next decade. 


References


Johnson, L., Adams, S., and Haywood, K. (2011). The NMC horizon report: 2011 K12 edition. Austin, Texas: The New Media Consortium. Retrieved from

Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K. (2011). The 2011 horizon report. Austin, Texas: The New Media Consortium. Retrieved from  http://utetpt5550.pbworks.com/w/file/fetch/49357936/2011-Horizon-Report%282%29.pdf

Strangman, N. and Hall, T. (2009). Virtual reality/simulations. Retrieved from

http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_simulations


 


 

1 comment:

  1. Hi Oylum!

    I enjoyed reading your reflections this week. I think it is interesting that you chose sites relate to math and science. Math Millionaire sounds like it is engaging, and easy to follow. My question is, How do we know students who participate in games like are learning more than they would from say, flash cards?

    The two other sites you picked, Planet Dinosaurs and Virtual Cells, give students the opportunity to practice skills applications that would not otherwise be available to them. For abstract issues, I think augmented/virtual reality and simulations offer unlimited promise.
    Where I work, students have the option to complete all of their labs for science classes in a V-lab, which is cleaner, safer, and cheaper that using real lab equipment. Also, since we are online, we are able to deliver a science lab right to students’ homes. It is fascinating, really.

    I was also really interested in the simulated teacher training sites I found, and think this will be a great way to put teachers safely into classrooms as they learn their craft.

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